[metapost] METATYPE1 pen-stroking and tight curves

Shriramana Sharma samjnaa at gmail.com
Wed Sep 19 19:01:43 CEST 2012


Hi Matthew. I've also been working on the same problem but from a different
angle. Would you please explain why/how you arrived at or at least justify
that formula involving those dot products?

Thanks.

Sent from my Android phone
On Sep 19, 2012 10:00 PM, <mskala at ansuz.sooke.bc.ca> wrote:

> As discussed here a few weeks ago, METATYPE1's pen-stroking macro, because
> of the nature of the problem it's solving, can at best produce an
> approximation of the theoretical ideal envelope.  On some kinds of input,
> the approximation isn't very good; one particular area of difficulty seems
> to be when the path being stroked has a segment with tight but smooth
> curvature.  The ideal envelope in such a case would include a sharp corner
> even though no sharp corner exists in the input; and pen_stroke() will
> sometimes produce a deep indentation in the envelope instead of a sharp
> corner.  The visual effect looks a little bit like the "ink traps" that
> are sometimes deliberately included in traditional metal type designs
> intended for printing on newsprint, but the ones from pen_stroke are
> uncontrolled and usually undesirable.
>
> I've made some progress on a solution in the context of my Tsukurimashou
> project:  code can, with reasonable success, automatically detect path
> segments likely to cause this problem and introduce extra path nodes.
> The extra nodes create a loop in the envelope, which will be deleted
> (leaving the desired sharp corner behind) in the FontForge postprocessing
> I'm already doing.  This approach does require that postprocessing step;
> something similar might be possible within METATYPE1, but it wouldn't be
> so easy and I haven't explored it.
>
> The actual code I'm using is somewhat specific to Tsukurimashou and
> couldn't easily be pasted into other projects, but you can read
> it in this version-control commit:
>
> http://en.sourceforge.jp/projects/tsukurimashou/svn/view/trunk/mp/intro.mp?root=tsukurimashou&r1=255&r2=332
>
> A fragment showing the basic operation would look something like this:
>
>         l:=0;
>         forever:
>           exitif l=length p;
>           begingroup
>             save x,y;
>             numeric x[],y[];
>             z0=(point l of p)/100;
>             z1=(postcontrol l of p)/100;
>             z2=(precontrol (l+1) of p)/100;
>             z3=(point (l+1) of p)/100;
>             if ((z1-z0) dotprod (z3-z2))/((z2-z1) dotprod (z2-z1))<0.5:
>               p:=insert_nodes(p)(l+0.5);
>             else:
>               l:=l+1;
>             fi;
>           endgroup;
>         endfor;
>
> This finds the four control points for each segment; if they meet a
> condition that tests whether the segment is tightly curved, then the
> segment gets split into two (using METATYPE1's insert_nodes macro); and
> this test and split is applied recursively as long as necessary until no
> segments in the path meet the tight-curve condition.  It took a fair bit
> of trial and error to come up with a condition that would work; in
> particular (since the actual curve is not changed, only the location of
> the nodes) it will NOT do to compute the mathematical "curvature" of the
> path at a given point.  That won't change on a split, nor will some
> conditions I first thought might make sense involving the magnitudes of
> the first and second derivatives.  It's important that the split pieces of
> a "tight curve" segment, even if they also qualify as "tight curve"
> segments themselves, must be *less* tight, so that splitting enough times
> will eventually leave us with non-tight segments on which the recursion
> can terminate.  The condition above seems to work.
>
> Also note that the points are all divided by 100; that's needed to prevent
> numerical overflows in the dot product operation, when the coordinates (as
> is typical in my fonts and probably yours too) typically range from 0 to
> 1000.  If one is using the more advanced per-node "options" features of
> pen_stroke, then the node indices for those options will also have to be
> updated to take into account the insertion of the new nodes.  The
> additional code in Tsukurimashou not shown in the above fragment deals
> with interfacing to Tsukurimashou's existing system for tracking the
> indices of pen_stroke option settings.
>
> One unforeseen issue with this fix was that because I already have a
> substantial body of glyph designs written for the basic METATYPE1
> pen_stroke macro without the fix, it turns out that some of my existing
> curves actually depended on the old non-ideal behaviour, and this fix
> (which brings the pen strokes closer to the theoretical ideal) makes them
> look bad.  Most cases of this issue seem to involve curves where a single
> long segment changes drastically in its amount of curvature from one end
> of the segment to the other.  For instance, in the central vertical stroke
> of ホ (U+30DB, Japanese katakana syllable "ho") I had (in the original
> design, which is now a couple of years old) a single path segment that
> started out as a nearly straight line near the top of the character, and
> then hooked sharply to the left at the bottom.  That turned out to be an
> artifact of how pen_stroke works:  it put a node in the envelope at the
> top following the direction of the curve there, and a node in the envelope
> at the bottom following the direction of the curve there, and it connected
> them to form a curve I liked, without explicitly following the stroke path
> in between.  The new version of the code added a node in the middle, which
> revealed that the underlying path I'd been stroking actually included an
> inflection point followed by a substantial bulge to the right, which had
> been hidden by the approximation of pen_stroke and looked bad when stroked
> under a more accurate approximation.  I had to redesign the curve so that
> it actually followed the path I intended, instead of only appearing to do
> so because of pen_stroke's inaccuracy.  A few other similar cases of
> dependence on the approximate behaviour remain to be fixed in
> Tsukurimashou, and I also found a couple of glyphs that had "ink trap"
> flaws from completely different causes that only happened to look similar
> to the effects of pen_stroke inaccurary.  Those will need other solutions.
> Nonetheless, this change eliminates most of the "ink trap" flaws in
> Tsukurimashou.
>
> This "existing code might depend on pen_stroke inaccuracy" issue would
> only be applicable when this kind of fix is retrofitted onto an existing
> system written for unfixed METATYPE1 pen_stroke.  It shouldn't be an issue
> for new designs, nor for code converted from bitmap METAFONT, either of
> which should generally look better with the fix and appropriate
> postprocessing than without it.  I still think it's not realistic to
> expect a completely automated conversion from bitmap METAFONT to
> METATYPE1, but this technique should help reduce the amount of human
> effort required to work around the approximation issues.
> --
> Matthew Skala
> mskala at ansuz.sooke.bc.ca                 People before principles.
> http://ansuz.sooke.bc.ca/
> --
> http://tug.org/metapost/
>
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